public static AndroidDeviceSettings Get() { if (s_instance == null) { s_instance = new AndroidDeviceSettings(); } return(s_instance); }
public override BaseDeviceSettings GetDeviceSettings() { if (_deviceSettings == null) { _deviceSettings = new AndroidDeviceSettings(this); } return(_deviceSettings); }
public static string GetAssetPath(string fileName) { #if UNITY_EDITOR || UNITY_IOS return(UnityEngine.Application.streamingAssetsPath + "/" + fileName); #elif UNITY_ANDROID return(AndroidDeviceSettings.Get().applicationStorageFolder + "/" + fileName); #endif return(""); }