public void ReloadClip(GameObject clip)
 {
     currentClip      = clip.GetComponent <AmmoClip>();
     currentClipAnims = currentClip.GetComponent <Animator>();
     currentAmmo      = startAmmo;
     outOfAmmo        = false;
 }
Esempio n. 2
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 public void ReloadClip(GameObject clip)
 {
     currentClip      = clip.GetComponent <AmmoClip>();
     currentClipAnims = currentClip.GetComponent <Animator>();
     currentAmmo      = startAmmo;
     outOfAmmo        = false;
     gunSoundSource.PlayOneShot(gunReloadSound, 0.3f);
 }