public void ReloadClip(GameObject clip) { currentClip = clip.GetComponent <AmmoClip>(); currentClipAnims = currentClip.GetComponent <Animator>(); currentAmmo = startAmmo; outOfAmmo = false; }
public void ReloadClip(GameObject clip) { currentClip = clip.GetComponent <AmmoClip>(); currentClipAnims = currentClip.GetComponent <Animator>(); currentAmmo = startAmmo; outOfAmmo = false; gunSoundSource.PlayOneShot(gunReloadSound, 0.3f); }