Esempio n. 1
0
        private IEnumerator LoadGame(int[] size)
        {
            yield return(null);

            var biomeConfig = ConfigImporter.GetAllConfigs <BiomeConfiguration>("World/Biomes").First();
            var treeManager = new TreeManager();

            yield return(treeManager.GenerateTrees((int)(size[0] * size[1] * 0.003f), Map.Instance.MapData, null));

            AmbientManager.SpawnAmbientPlants(biomeConfig);
            //Map.Instance.transform.parent.transform.localScale = Vector3.one * 0.05f;
        }
Esempio n. 2
0
        IEnumerator LoadGame()
        {
            Time.timeScale = 0;
            yield return(null);

            _loadingScreen = FindObjectOfType <LoadingScreen>();
            _loadingScreen.IsVisible.Value = true;

            //Load Materials
            SetStatus("Loading Materials", 0.01f);
            yield return(null);

            MaterialRegistry.Instance.Preload();
            yield return(null);

            //Load Map
            SetStatus("Loading Map", 0.02f);
            yield return(null);

            var biomeConfig = ConfigImporter.GetAllConfigs <BiomeConfiguration>("World/Biomes").First();

            yield return(Map.Instance.CreateMap(biomeConfig, this));

            //Trees
            SetStatus("Loading Tree of Life", 0.8f);
            yield return(null);

            var treeManager = new TreeManager();

            //treeManager.BuildTreeOfLife();
            SetStatus("Loading Trees", 0.85f);
            yield return(null);

            yield return(treeManager.GenerateTrees((int)(Map.Instance.MapData.Chunks.GetLength(0) * Map.Instance.MapData.Chunks.GetLength(0) * 0.3f), Map.Instance.MapData, this));

            //Ressources
            SetStatus("Loading Ressources", 0.95f);
            yield return(null);

            var resourceManager = new ResourceManager();

            resourceManager.SpawnAllResources(Map.Instance.MapData, biomeConfig.OreConfiguration);
            yield return(null);

            //Characters
            SetStatus("Loading Characters", 0.96f);
            yield return(null);

            for (int i = 0; i < 5; i++)
            {
                UnitManager.SpawnUnitAtRandomPosition(Bunny);
            }

            //AmbientPlants
            SetStatus("Loading Ambient Plants", 0.97f);
            yield return(null);

            AmbientManager.SpawnAmbientPlants(biomeConfig);

            //AddT1Nodes
            SetStatus("Finish Pathfinder", 0.98f);
            yield return(null);

            Map.Instance.AStarNetwork.AddTier1Nodes(20);

            SetStatus("Done", 1f);
            //Start Time Again
            Time.timeScale = 1;
            yield return(null);

            GameLoaded = true;

            _loadingScreen.IsVisible.Value = false;
            SetCameraValues();
        }