public static void DrawClips(int i, AmbientManager targ) { EditorGUILayout.BeginVertical("Box"); if (targ.ambGroups[i].clips != null) { for (int j = 0; j < targ.ambGroups[i].clips.Count; j++) { //If there is an empty entry that isn't the last in the list. if (j < targ.ambGroups[i].clips.Count - 1 && targ.ambGroups[i].clips[j] == null) { //Remove it and set our index back by one. targ.ambGroups[i].clips.RemoveAt(j); j--; } //Otherwise, draw an objectfield selector. else { targ.ambGroups[i].clips[j] = (AudioClip)EditorGUILayout.ObjectField(targ.ambGroups[i].clips[j], typeof(AudioClip)); } } } else { targ.ambGroups[i].clips = new List<AudioClip>(); } //Add new clip if (GUILayout.Button("Add Clip")) { targ.ambGroups[i].clips.Add(new AudioClip()); } EditorGUILayout.EndVertical(); }
private IEnumerator LoadGame(int[] size) { yield return(null); var biomeConfig = ConfigImporter.GetAllConfigs <BiomeConfiguration>("World/Biomes").First(); var treeManager = new TreeManager(); yield return(treeManager.GenerateTrees((int)(size[0] * size[1] * 0.003f), Map.Instance.MapData, null)); AmbientManager.SpawnAmbientPlants(biomeConfig); //Map.Instance.transform.parent.transform.localScale = Vector3.one * 0.05f; }
private void Start() { _musicManager = GameObject.FindObjectOfType<MusicManager> (); _recipeManager = GameObject.FindObjectOfType<RecipeManager>(); _ambientManager = GameObject.FindObjectOfType<AmbientManager>(); _gameOverManager = GameObject.FindObjectOfType<GameOverManager>(); //_gameOverManager.OnGameStart += Init; _shaker = Camera.main.GetComponent<ProCamera2DShake> (); if(_recipeManager == null) Debug.LogError("Recipe Manager is Missing!"); Init (); }
public static void DrawAmbients(AmbientManager targ, List<string> localSounds) { if (targ.ambGroups != null) { for (int i = 0; i < targ.ambGroups.Count; i++) { if (localSounds.Contains(targ.ambGroups[i].name)) { DrawAmbientSound(i, targ); } else { } } } }
public override void OnInspectorGUI() { AmbientSource targ = (AmbientSource)target; #region How do we know about the manager? if (Application.isPlaying) { manager = AmbientManager.Instance; } else { manager = GameObject.Find("AmbientManager").GetComponent<AmbientManager>(); } #endregion DrawLocalSounds(targ); #region If Manager's ambient audios is null if (manager.ambGroups != null) { if (manager.ambGroups.Count > 0) { EditorGUILayout.LabelField("Sound Families: " + manager.ambGroups.Count, EdStyles.GetTitleLabel()); GUILayout.Space(4); AmbientManagerEditor.DrawAmbients(manager, targ.localSounds); } if(EdStyles.ToolbarButton("Ambient Sound Manager")) { Selection.activeGameObject = manager.gameObject; } GUILayout.Space(4); } else { Debug.Log("Ambient Audio is null\n"); manager.ambGroups = new List<AmbientGroup>(); } #endregion }
public static void DrawAmbientSound(int i, AmbientManager targ) { EditorGUILayout.BeginVertical(); if(EdStyles.FoldoutButton(targ.ambGroups[i].name)) { targ.ambGroups[i].expanded = !targ.ambGroups[i].expanded; } if (targ.ambGroups[i].expanded) { targ.ambGroups[i].name = EditorGUILayout.TextField("Name", targ.ambGroups[i].name); targ.ambGroups[i].volume = EditorGUILayout.Slider("Volume", targ.ambGroups[i].volume, 0, 1); DrawClips(i, targ); DrawSliders(i, targ); } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); }
IEnumerator LoadGame() { Time.timeScale = 0; yield return(null); _loadingScreen = FindObjectOfType <LoadingScreen>(); _loadingScreen.IsVisible.Value = true; //Load Materials SetStatus("Loading Materials", 0.01f); yield return(null); MaterialRegistry.Instance.Preload(); yield return(null); //Load Map SetStatus("Loading Map", 0.02f); yield return(null); var biomeConfig = ConfigImporter.GetAllConfigs <BiomeConfiguration>("World/Biomes").First(); yield return(Map.Instance.CreateMap(biomeConfig, this)); //Trees SetStatus("Loading Tree of Life", 0.8f); yield return(null); var treeManager = new TreeManager(); //treeManager.BuildTreeOfLife(); SetStatus("Loading Trees", 0.85f); yield return(null); yield return(treeManager.GenerateTrees((int)(Map.Instance.MapData.Chunks.GetLength(0) * Map.Instance.MapData.Chunks.GetLength(0) * 0.3f), Map.Instance.MapData, this)); //Ressources SetStatus("Loading Ressources", 0.95f); yield return(null); var resourceManager = new ResourceManager(); resourceManager.SpawnAllResources(Map.Instance.MapData, biomeConfig.OreConfiguration); yield return(null); //Characters SetStatus("Loading Characters", 0.96f); yield return(null); for (int i = 0; i < 5; i++) { UnitManager.SpawnUnitAtRandomPosition(Bunny); } //AmbientPlants SetStatus("Loading Ambient Plants", 0.97f); yield return(null); AmbientManager.SpawnAmbientPlants(biomeConfig); //AddT1Nodes SetStatus("Finish Pathfinder", 0.98f); yield return(null); Map.Instance.AStarNetwork.AddTier1Nodes(20); SetStatus("Done", 1f); //Start Time Again Time.timeScale = 1; yield return(null); GameLoaded = true; _loadingScreen.IsVisible.Value = false; SetCameraValues(); }
void Awake() { instance = this; }
public static void DrawSliders(int i, AmbientManager targ) { if (GUILayout.Button("Show Nuts and Bolts", EdStyles.GetFoldout())) { targ.ambGroups[i].expandedSliders = !targ.ambGroups[i].expandedSliders; } if (targ.ambGroups[i].expandedSliders) { targ.ambGroups[i].minFreq = EditorGUILayout.Slider("Min Frequency", targ.ambGroups[i].minFreq, .5f, 30); targ.ambGroups[i].playChance = EditorGUILayout.Slider("Play Chance", targ.ambGroups[i].playChance, 0f, 1f); targ.ambGroups[i].sleepDuration = EditorGUILayout.Slider("Sleep Duration", targ.ambGroups[i].sleepDuration, -.2f, 30); targ.ambGroups[i].sleepCounter = EditorGUILayout.Slider("Sleep Counter", targ.ambGroups[i].sleepCounter, -.2f, 30); EditorGUILayout.BeginHorizontal(); targ.ambGroups[i].sleeping = EditorGUILayout.Toggle("Currently Sleeping", targ.ambGroups[i].sleeping); if (GUILayout.Button("Delete")) { if (EditorUtility.DisplayDialog("Confirm Ambient Group Deletion", "Are you sure you want to delete audio group " + targ.ambGroups[i].name + "?", "Delete", "Cancel")) { targ.ambGroups.RemoveAt(i); } } EditorGUILayout.EndHorizontal(); } //GUILayout.EndVertical(); GUILayout.Space(12); }
public void DrawAmbientSources(AmbientManager targ) { GUILayout.Space(8); if (EdStyles.FoldoutButton("Source Objects")) { collapsedSources = !collapsedSources; } if (collapsedSources) { List<GameObject> sourceObject = GameObject.FindGameObjectsWithTag("AmbientSource").ToList(); for (int i = 0; i < sourceObject.Count; i++) { if (EdStyles.ToolbarButton(sourceObject[i].name)) { Selection.activeGameObject = sourceObject[i]; } } } GUILayout.Space(8); }
public void DrawAmbients(AmbientManager targ) { if (targ.ambGroups != null) { for (int i = 0; i < targ.ambGroups.Count; i++) { DrawAmbientSound(i, targ); } } }