Esempio n. 1
0
 public void InitBoard()
 {
     blockCtr       = GetComponent <Block> ();
     boardMatch     = GetComponent <BoardMatch> ();
     boardFall      = GetComponent <BoardFall> ();
     boardSwapUnits = GetComponent <BoardSwapUnits>();
     allTypes       = GetComponent <AllUnitTypes> ();
 }
Esempio n. 2
0
    //const float dragZ = -0.5f;


    public void InitNormalUnit(int column, int row, AllUnitTypes uTypes)
    {
//		TotalConnectedUnits = 1;
        blockGroup      = new List <Unit> ();
        BelongingBlocks = 0;
        SetUnitCoord(column, row);

        allTypes = uTypes;
        randomId();
    }