public void InitBoard() { blockCtr = GetComponent <Block> (); boardMatch = GetComponent <BoardMatch> (); boardFall = GetComponent <BoardFall> (); boardSwapUnits = GetComponent <BoardSwapUnits>(); allTypes = GetComponent <AllUnitTypes> (); }
//const float dragZ = -0.5f; public void InitNormalUnit(int column, int row, AllUnitTypes uTypes) { // TotalConnectedUnits = 1; blockGroup = new List <Unit> (); BelongingBlocks = 0; SetUnitCoord(column, row); allTypes = uTypes; randomId(); }