Esempio n. 1
0
        //private static void AppendBeam(ref List<BoxBeam> res, Line LineStart, Line[] LinesEnd,int[] bmNums, double deltSt, double[] deltEd, double StartC2C, double EndC2C,
        //    double[] Side)
        //{
        //    BoxBeam cc;
        //    Vector2 stend=new Vector2(), edend=new Vector2();
        //    Vector2 stpin, edpin;
        //    Vector2 Cdir0 = LineStart.Direction.Convert2D();
        //    Cdir0.Normalize();
        //    Vector2 Cdir1 = LinesEnd[0].Direction.Convert2D();
        //    Cdir1.Normalize();
        //    Vector2 BeamDir;
        //    Vector2D BeamAxis;
        //    for (int i = 0; i < bmNums[0]; i++)
        //    {
        //        stend = LineStart.StartPoint.Convert2D() + Cdir0 * Side[0] + Cdir0 * (i) * deltSt;
        //        edend = LinesEnd[0].StartPoint.Convert2D() + Cdir1 * Side[0] + Cdir1 * (i) * deltEd[0];

        //        BeamDir = edend - stend;
        //        BeamDir.Normalize();

        //        stpin = stend + BeamDir * StartC2C;
        //        edpin = edend - BeamDir * EndC2C;

        //        BeamAxis = (edpin - stpin).Convert2DS();

        //        double startA = 90 - Cdir0.Convert2DS().SignedAngleTo(BeamAxis).Degrees;
        //        double endA = 90 - Cdir1.Convert2DS().SignedAngleTo(BeamAxis).Degrees;

        //        cc = new BoxBeam(stpin.Convert3D().Convert3DS(0, 0, 0), edpin.Convert3D().Convert3DS(0, 0, 0), 0, 0, 0.5, 0.5, startA, endA, false, 0);
        //        cc.ID = i;
        //        res.Add(cc);
        //    }
        //    for (int i = 0; i < bmNums[1]; i++)
        //    {

        //        stend = stend + Cdir0 * deltSt;
        //        edend = LinesEnd[1].StartPoint.Convert2D() + Cdir1 * Side[2] + Cdir1 * (i) * deltEd[1];

        //        BeamDir = edend - stend;
        //        BeamDir.Normalize();

        //        stpin = stend + BeamDir * StartC2C;
        //        edpin = edend - BeamDir * EndC2C;

        //        BeamAxis = (edpin - stpin).Convert2DS();

        //        double startA = 90 - Cdir0.Convert2DS().SignedAngleTo(BeamAxis).Degrees;
        //        double endA = 90 - Cdir1.Convert2DS().SignedAngleTo(BeamAxis).Degrees;

        //        cc = new BoxBeam(stpin.Convert3D().Convert3DS(0, 0, 0), edpin.Convert3D().Convert3DS(0, 0, 0), 0, 0, 0.5, 0.5, startA, endA, false, 0);
        //        cc.ID = i;
        //        res.Add(cc);
        //    }

        //}

        /// <summary>
        /// 向列表添加一孔梁
        /// </summary>
        /// <param name="res">列表</param>
        /// <param name="LineStart">起点线</param>
        /// <param name="LineEnd">终点线</param>
        /// <param name="beamNum">梁片数</param>
        /// <param name="deltSt">起点间距</param>
        /// <param name="deltEd">终点间距</param>
        /// <param name="StartC2C">起点支座跨径距</param>
        /// <param name="EndC2C">终点支座跨径距</param>
        /// <param name="Side">边梁边距</param>
        /// <param name="StartCL">起点设计线</param>
        /// <param name="EndCL">终点设计线</param>
        private static void AppendBeam(ref List <BoxBeam> res, Line LineStart, Line LineEnd,
                                       int beamNum, double deltSt, double deltEd, double StartC2C, double EndC2C, double SideSt, double SideEd,
                                       ref Align StartCL, ref Align EndCL
                                       )
        {
            BoxBeam cc;
            Vector2 stend, edend;
            Vector2 stpin, edpin;

            for (int i = 0; i < beamNum; i++)
            {
                Vector2 Cdir0 = LineStart.Direction.Convert2D();
                Cdir0.Normalize();
                Vector2 Cdir1 = LineEnd.Direction.Convert2D();
                Cdir1.Normalize();

                stend = LineStart.StartPoint.Convert2D() + Cdir0 * SideSt + Cdir0 * (i) * deltSt;
                edend = LineEnd.StartPoint.Convert2D() + Cdir1 * SideEd + Cdir1 * (i) * deltEd;

                Vector2 BeamDir = edend - stend;
                BeamDir.Normalize();

                Vector2D BeamAxis = (edend - stend).Convert2DS();
                double   startA   = 90 - Cdir0.Convert2DS().SignedAngleTo(BeamAxis).Degrees;
                double   endA     = 90 - Cdir1.Convert2DS().SignedAngleTo(BeamAxis).Degrees;

                stpin = stend + BeamDir * StartC2C / Math.Cos((startA) / 180.0 * Math.PI);
                edpin = edend - BeamDir * EndC2C / Math.Cos((endA) / 180.0 * Math.PI);

                //var VecSt = (stpin.Convert2DS() - new Vector2D(Left0.StartPoint.X, Left0.StartPoint.Y));
                //var VecEd = (edpin.Convert2DS() - new Vector2D(Left1.StartPoint.X, Left1.StartPoint.Y));

                //增加桥面横坡值
                double StartDeckHp = StartCL.GetSurfaceHP(stend.X, stend.Y);
                double EndDeckHp   = EndCL.GetSurfaceHP(edend.X, edend.Y);

                double StPK = StartCL.curPQX.GetStationNew(stend.X, stend.Y);
                double EdPK = EndCL.curPQX.GetStationNew(edend.X, edend.Y);

                if (StartCL.curCG.GetHP(StPK)[0] == 2.5 && StartCL.curCG.GetHP(StPK)[1] == -2.5)
                {
                    if (StartCL.GetSurfaceDist(stend.X, stend.Y) <= 0.5)
                    {
                        StartDeckHp = 0.0;
                    }
                }
                if (EndCL.curCG.GetHP(EdPK)[0] == 2.5 && EndCL.curCG.GetHP(EdPK)[1] == -2.5)
                {
                    if (EndCL.GetSurfaceDist(edend.X, edend.Y) <= 0.5)
                    {
                        EndDeckHp = 0.0;
                    }
                }
                double NominalHP = 0.5 * (StartDeckHp + EndDeckHp);

                //

                cc = new BoxBeam(stpin.Convert3D().Convert3DS(0, 0, 0), edpin.Convert3D().Convert3DS(0, 0, 0),
                                 0, 0, 0.5, 0.5, startA, endA, false, NominalHP);
                cc.ID = i;

                #region 判断梁类别编号
                string typestr = "BE";
                if (cc.Length2D <= 20)
                {
                    typestr += "05";
                }
                else if (cc.Length2D <= 27.0)
                {
                    typestr += "01";
                }
                else if (cc.Length2D <= 31.5)
                {
                    if (Math.Abs(startA) >= 29)
                    {
                        typestr += "03";
                    }
                    else
                    {
                        typestr += "02";
                    }
                }
                else if (cc.Length2D <= 38.0)
                {
                    typestr += "04";
                }
                else
                {
                    typestr += "99";
                }
                if (i == 0 || i == beamNum - 1)
                {
                    if (Math.Max(SideSt, SideEd) < NormalSide)
                    {
                        typestr += "D";
                    }
                    else
                    {
                        typestr += "A";
                    }
                }
                else
                {
                    if (beamNum >= 7)
                    {
                        if (Math.Abs(NominalHP) <= 1.0)
                        {
                            typestr += "C";
                        }
                        else
                        {
                            typestr += "B";
                        }
                    }
                    else
                    {
                        typestr += "B";
                    }
                }
                cc.BeamType = typestr;
                #endregion
                res.Add(cc);
            }
            var tst = (from a in res select a.BeamType.Substring(0, 4)).ToList().Distinct().ToList();
            if (tst.Count != 1 && tst.Contains("BE04"))
            {
                for (int i = 0; i < res.Count; i++)
                {
                    string part = res[i].BeamType.Substring(2, 2);
                    res[i].BeamType = res[i].BeamType.Replace(part, "04");
                }
            }


            // 增加s型加强02梁
            if (res[0].BeamType[3] == '2')
            {
                if (res.Count == 3)
                {
                    res[1].BeamType = "BE02Bs";
                }
                else if (res.Count >= 4)
                {
                    if (Math.Max(deltEd, deltSt) > 2.4 + 0.85)
                    {
                        res[1].BeamType             = "BE02Bs";
                        res[res.Count - 2].BeamType = "BE02Bs";
                    }
                }
            }
            // 增加s型加强01梁
            else if (res[0].BeamType[3] == '1')
            {
                if (res.Count == 3)
                {
                    res[1].BeamType = "BE01Bs";
                }
                else if (res.Count >= 4)
                {
                    if (Math.Max(deltEd, deltSt) > 2.4 + 0.85)
                    {
                        res[1].BeamType             = "BE01Bs";
                        res[res.Count - 2].BeamType = "BE01Bs";
                    }
                }
            }
        }