CSharp_SetObjectPosition() private method

private CSharp_SetObjectPosition ( uint jarg1, float jarg2, float jarg3, float jarg4, float jarg5, float jarg6, float jarg7, float jarg8, float jarg9, float jarg10 ) : int
jarg1 uint
jarg2 float
jarg3 float
jarg4 float
jarg5 float
jarg6 float
jarg7 float
jarg8 float
jarg9 float
jarg10 float
return int
Esempio n. 1
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    public static AKRESULT SetObjectPosition(UnityEngine.GameObject gameObject, UnityEngine.Vector3 position,
                                             UnityEngine.Vector3 forward, UnityEngine.Vector3 up)
    {
        var id = GetAkGameObjectID(gameObject);

        return((AKRESULT)AkSoundEnginePINVOKE.CSharp_SetObjectPosition(id, position.x, position.y, position.z, forward.x,
                                                                       forward.y, forward.z, up.x, up.y, up.z));
    }
Esempio n. 2
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    public static AKRESULT SetObjectPosition(UnityEngine.GameObject gameObject, UnityEngine.Transform transform)
    {
        var id = GetAkGameObjectID(gameObject);

        return((AKRESULT)AkSoundEnginePINVOKE.CSharp_SetObjectPosition(id, transform.position.x, transform.position.y,
                                                                       transform.position.z, transform.forward.x, transform.forward.y, transform.forward.z, transform.up.x, transform.up.y,
                                                                       transform.up.z));
    }
Esempio n. 3
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    public static AKRESULT SetObjectPosition(UnityEngine.GameObject gameObject, float posX, float posY, float posZ,
                                             float frontX, float frontY, float frontZ, float topX, float topY, float topZ)
    {
        var id       = GetAkGameObjectID(gameObject);
        var position = new UnityEngine.Vector3(posX, posY, posZ);
        var forward  = new UnityEngine.Vector3(frontX, frontY, frontZ);
        var up       = new UnityEngine.Vector3(topX, topY, topZ);

        return((AKRESULT)AkSoundEnginePINVOKE.CSharp_SetObjectPosition(id, position, forward, up));
    }