Esempio n. 1
0
    private void OnEnableEditorListener()
    {
        if (!Application.isPlaying && AkSoundEngine.IsInitialized())
        {
            AkSoundEngine.RegisterGameObj(gameObject, gameObject.name);

            var id = AkSoundEngine.GetAkGameObjectID(gameObject);
            AkSoundEnginePINVOKE.CSharp_AddDefaultListener(id);

            UnityEditor.EditorApplication.update += UpdateEditorListenerPosition;
        }
    }
    private void OnEnableEditorListener(UnityEngine.GameObject gameObject)
    {
        if (!UnityEngine.Application.isPlaying && AkSoundEngine.IsInitialized() && editorListenerGameObject == null)
        {
            editorListenerGameObject = gameObject;

            AkSoundEngine.RegisterGameObj(editorListenerGameObject, editorListenerGameObject.name);

            // Do not create AkGameObj component when adding this listener
            var id = AkSoundEngine.GetAkGameObjectID(editorListenerGameObject);
            AkSoundEnginePINVOKE.CSharp_AddDefaultListener(id);

            UnityEditor.EditorApplication.update += UpdateEditorListenerPosition;
        }
    }
    private void OnEnableEditorListener(UnityEngine.GameObject gameObject)
    {
        if (!UnityEngine.Application.isPlaying && AkSoundEngine.IsInitialized() && editorListenerGameObject == null)
        {
            editorListenerGameObject = gameObject;

            // Clearing the isDirty flag of the AkAudioListener list.
            AkAudioListener.DefaultListeners.Refresh();

            AkSoundEngine.RegisterGameObj(editorListenerGameObject, editorListenerGameObject.name);

            var id = AkSoundEngine.GetAkGameObjectID(editorListenerGameObject);
            AkSoundEnginePINVOKE.CSharp_AddDefaultListener(id);

            UnityEditor.EditorApplication.update += UpdateEditorListenerPosition;
        }
    }