//衝突判定 void Collige() { foreach (var item in Clouds) { Airplane.ColligeWith(item as asd.Object2D); } foreach (var item in Rains) { Airplane.ColligeWith(item as asd.Object2D); } foreach (var item in Walls) { Airplane.ColligeWith(item as asd.Object2D); } foreach (var item in Healers) { Airplane.ColligeWith(item as asd.Object2D); } foreach (var item in Winds) { Airplane.ColligeWith(item as asd.Object2D); } }