public ActionWandBlastAim(Player player, float upTime, float downTime, WeaponWand weapon) : base(player, upTime, downTime, weapon) { FireReady = false; AimFX = new AimingReticule(player.World, Vector2.Zero, this); }
public ActionAiming(Player player, ActionBase action) : base(player) { PostAction = action; AimFX = new AimingReticule(player.World, Vector2.Zero, this); }