public ActionWandBlastAim(Player player, float upTime, float downTime, WeaponWand weapon) : base(player, upTime, downTime, weapon)
 {
     FireReady = false;
     AimFX     = new AimingReticule(player.World, Vector2.Zero, this);
 }
 public ActionAiming(Player player, ActionBase action) : base(player)
 {
     PostAction = action;
     AimFX      = new AimingReticule(player.World, Vector2.Zero, this);
 }