Esempio n. 1
0
    private void FillDecisionMakerVariables()
    {
        if (this.decisionMaker.Context == null)
        {
            return;
        }
        this.decisionMaker.Context.Register("GlobalWarNeed", this.aiLayerDiplomacy.GetGlobalWarNeed());
        this.decisionMaker.Context.Register("IndustryReferenceTurnCount", this.aiLayerResourceAmas.Amas.GetAgentCriticityMaxIntensity(AILayer_ResourceAmas.AgentNames.IndustryReferenceTurnCount));
        this.decisionMaker.Context.Register("TechnologyReferenceTurnCount", this.aiLayerResourceAmas.Amas.GetAgentCriticityMaxIntensity(AILayer_ResourceAmas.AgentNames.TechnologyReferenceTurnCount));
        this.decisionMaker.Context.Register("MoneyReferenceRatio", this.aiLayerResourceAmas.Amas.GetAgentCriticityMaxIntensity(AILayer_ResourceAmas.AgentNames.MoneyReferenceRatio));
        int num  = this.departmentOfScience.CurrentTechnologyEraNumber - 1;
        int num2 = 0;
        int num3 = 0;

        foreach (DepartmentOfScience.ConstructibleElement constructibleElement in this.departmentOfScience.TechnologyDatabase)
        {
            TechnologyDefinition technologyDefinition = constructibleElement as TechnologyDefinition;
            if (technologyDefinition != null)
            {
                int technologyEraNumber = DepartmentOfScience.GetTechnologyEraNumber(technologyDefinition);
                DepartmentOfScience.ConstructibleElement.State technologyState = this.departmentOfScience.GetTechnologyState(constructibleElement);
                if (technologyState == DepartmentOfScience.ConstructibleElement.State.Available)
                {
                    num3++;
                    if (technologyEraNumber < num)
                    {
                        num2++;
                    }
                }
            }
        }
        float num4 = 0f;

        if (num3 > 0)
        {
            num4 = (float)num2 / (float)num3;
        }
        this.decisionMaker.Context.Register("OldTechnologyRatio", num4);
        AILayer_Strategy layer      = base.AIEntity.GetLayer <AILayer_Strategy>();
        float            agentValue = layer.StrategicNetwork.GetAgentValue("Expansion");

        this.decisionMaker.Context.Register("ColonizationPriority", agentValue);
        DepartmentOfTheInterior agency = base.AIEntity.Empire.GetAgency <DepartmentOfTheInterior>();
        float num5 = 0f;

        if (agency.Cities.Count > 0)
        {
            for (int i = 0; i < agency.Cities.Count; i++)
            {
                AgentGroup cityAgentGroup = this.aiLayerResourceAmas.GetCityAgentGroup(agency.Cities[i]);
                if (cityAgentGroup != null)
                {
                    num5 += cityAgentGroup.GetAgentCriticityMaxIntensity(AILayer_ResourceAmas.AgentNames.PopulationReferenceTurnCount);
                }
            }
            num5 /= (float)agency.Cities.Count;
        }
        this.decisionMaker.Context.Register("PopulationReferenceTurnCount", num5);
    }