public static void DeleteAll() { #if USE_DEBUGING UnityEngine.PlayerPrefs.DeleteAll(); #else Aes128PlayerPrefs.DeleteAll(); #endif }
public static float GetFloat(string key) { #if USE_DEBUGING return(UnityEngine.PlayerPrefs.GetFloat(key)); #else return(Aes128PlayerPrefs.GetFloat(key)); #endif }
public static void SetString(string key, string value) { #if USE_DEBUGING UnityEngine.PlayerPrefs.SetString(key, value); #else Aes128PlayerPrefs.SetString(key, value); #endif }