public static void DeleteAll()
    {
#if USE_DEBUGING
        UnityEngine.PlayerPrefs.DeleteAll();
#else
        Aes128PlayerPrefs.DeleteAll();
#endif
    }
    public static float GetFloat(string key)
    {
#if USE_DEBUGING
        return(UnityEngine.PlayerPrefs.GetFloat(key));
        #else
        return(Aes128PlayerPrefs.GetFloat(key));
#endif
    }
    public static void SetString(string key, string value)
    {
#if USE_DEBUGING
        UnityEngine.PlayerPrefs.SetString(key, value);
#else
        Aes128PlayerPrefs.SetString(key, value);
#endif
    }