Esempio n. 1
0
 void LoadDrama(AdventureGameDrama advDrama)
 {
     if (advDrama == null)
     {
         m_compsition.Clear();
     }
     else
     {
         m_compsition = advDrama.drama;
     }
 }
Esempio n. 2
0
 // is called by Unity when ever a value in the inspector is changed
 void OnValidate()
 {
     drama = m_drama;
 }