void LoadDrama(AdventureGameDrama advDrama) { if (advDrama == null) { m_compsition.Clear(); } else { m_compsition = advDrama.drama; } }
// is called by Unity when ever a value in the inspector is changed void OnValidate() { drama = m_drama; }
void LoadDrama(AdventureGameDrama advDrama) { if (advDrama == null) { m_compsition.Clear(); } else { m_compsition = advDrama.drama; } }
// is called by Unity when ever a value in the inspector is changed void OnValidate() { drama = m_drama; }