Esempio n. 1
0
    void Start()
    {
        textComp         = GetComponent <TMP_Text>();
        textPlayer       = GetComponent <AdvancingText>();
        defaultTextSpeed = textPlayer.getAdvanceSpeed();

        SetDialogue(DatingSimHelper.getSelectedCharacter().getLocalizedIntroDialogue());

        textPlayer.enabled = false;
        Invoke("EnableTextPlayer", introTextDelay);
    }
    // Use this for initialization
    void Start()
    {
        textObject     = GetComponentInChildren <AdvancingText>();
        spriteRenderer = GetComponent <SpriteRenderer>();
        initialSprite  = spriteRenderer.sprite;

        bubbleProgress     = 0;
        lastChirpTime      = 0f;
        counterSpeedUpdate = 0;

        stopSpeechText();
    }
Esempio n. 3
0
    void Start()
    {
        textComp         = GetComponent <TMP_Text>();
        textPlayer       = GetComponent <AdvancingText>();
        defaultTextSpeed = textPlayer.getAdvanceSpeed();

        SetDialogue(DatingSimHelper.getSelectedCharacter().getLocalizedIntroDialogue());

        if (introTextForceCompletionTime > 0f)
        {
            float newSpeed = textPlayer.getTotalVisibleChars() / introTextForceCompletionTime;
            textPlayer.setAdvanceSpeed(newSpeed);
        }

        textPlayer.enabled = false;
        Invoke("EnableTextPlayer", introTextDelay);
    }
    void Start()
    {
        advancingText   = GetComponent <AdvancingText>();
        tmProComponent  = GetComponent <TextMeshPro>();
        rectTransform   = GetComponent <RectTransform>();
        initialFontSize = tmProComponent.fontSize;

        textInit();
        setInitialTextString();
        tmProComponent.ForceMeshUpdate();

        updateParsedText();
        advancingText.enabled = false;
        tmProComponent.maxVisibleCharacters = 0;

        //enabled = false;
        //Invoke("enable", startBeat * StageController.beatLength);
        enable();
    }
 private void Awake()
 {
     textComp         = GetComponent <TMP_Text>();
     textPlayer       = GetComponent <AdvancingText>();
     defaultTextSpeed = textPlayer.getAdvanceSpeed();
 }