// Start is called before the first frame update void Start() { advanceUI = promotionUI.GetComponent <AdvanceUI>(); advanceUI.EnableUI(false, false); equivalenceUIText.text = equivalenceText.text; initialTextWidth = progressBartText.rectTransform.rect.width; for (int i = 0; i < sortingBoxObjects.Length; i++) { sortingBoxObjects[i].GetComponent <SorterBehavior>().Target = domains[i]; sortingBoxText[i].text = "Forward\nTo\n" + domains[i].ToLower(); } foreach (GameObject g in characters) { g.SetActive(false); } SetScore(); NewRequest(2, 0, 0); }