public void ChangeState(ActorState state) { newState = GetState(state); }
//Used when an enemy/hero wants to attack, gets put into queue public void CollectActions(ActorStateMachine input) { PerformList.Enqueue(input); }
public void ChangeState(ActorState state) { newState = GetState(state); }
//Used when an enemy/hero wants to attack, gets put into queue public void CollectActions(ActorStateMachine input) { PerformList.Enqueue(input); }