public void EndTheGame() { if (GameManager.Instance.Score > ScoreFileManager.LoadScore()) { ScoreFileManager.SaveScore(); } SceneManager.LoadScene(0); }
public void PlayAgain() { if (GameManager.Instance.Score > ScoreFileManager.LoadScore()) { ScoreFileManager.SaveScore(); } FirstPlay.Instance.RestartGame(); }
public void TopScoreButtom() { GameManager.Instance.highScoreManager.getScorefromFile(ScoreFileManager.LoadScore()); #if UNITY_ANDROID if (PlayGamesPlatform.Instance.localUser.authenticated) { PlayGamesPlatform.Instance.ShowLeaderboardUI(); } else { Debug.Log("Cannot show leaderboard: not authenticated"); } #endif }