public void LookAndAniTrigger(uint targetId) { flyingTarget = ActorProxy.GetBaseStatWithNetId(targetId); if (flyingTarget) { StartCoroutine(LookAtTargetCoroutine()); } }
public void SetTargetList(uint[] arr) { _listTarget.Clear(); if (arr != null) { for (int i = 0; i < arr.Length; i++) { _listTarget.Add(ActorProxy.GetBaseStatWithNetId(arr[i])); } } }