private void GameEndedCommon(PlayerType player, string message) { MessageBox.Show(string.Format(CultureInfo.InvariantCulture, message, player.ToString()), "TicTacToe", MessageBoxButtons.OK, MessageBoxIcon.Information); ActorProxy.Unregister(PlayerChoice.Value, true); _closeSilently = true; // Close Window from UI thread //System.Threading.SynchronizationContext.Current.Send((state) => _synchronizationContext.Send((state) => { Close(); }, null); }
private void frmTicTacToe_FormClosing(object sender, FormClosingEventArgs e) { if (!_closeSilently) { DialogResult result = MessageBox.Show("Do you wish to quit the game?", "TicTacToe", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.No) { e.Cancel = true; return; } else { ActorProxy.Unregister(PlayerChoice.Value, true); } } }