public void SetUpManagers() { userManager = ActorMaker <UserMnanger> .New(this); collisionManager = ActorMaker <CollisionManager> .New(this); rpcManager = ActorMaker <RPCManager> .New(this); }
public UsersTest(MainGameEngine engine) { for (int i = 0; i < 20; ++i) { var userReq = new ReqUserUpdate(); var ai = ActorMaker <AIUser> .New(engine); var user = ai.user; userReq.User = user; user.UserId = "test server ai : " + i; user.X = -1.8f; user.Y = 0; user.IsDead = false; users.Add(userReq); engine.userManager.UpdateUser(userReq); } }