Esempio n. 1
0
    //Handle upgrade purchasing
    //If purchased, then turn on the upgrade modifier specified by upgradeName
    public void purchase(upgradeName upgrdName, bool purchased = false)
    {
        if (purchased == true)
        {
            switch (upgrdName)
            {
            case upgradeName.HarvestingI:
                upgradeLibrary.TryGetValue(upgradeName.HarvestingI, out tempUpgrade);
                tempUpgrade.isEnabled = true;
                upgradeLibrary[upgradeName.HarvestingI] = tempUpgrade;

                break;

            case upgradeName.HarvestingII:
                //Shut off lower tier upgrade
                tempUpgrade           = upgradeLibrary[upgradeName.HarvestingI];
                tempUpgrade.isEnabled = true;
                upgradeLibrary[upgradeName.HarvestingI] = tempUpgrade;
                //Turn on new upgrade
                tempUpgrade           = upgradeLibrary[upgradeName.HarvestingII];
                tempUpgrade.isEnabled = true;
                upgradeLibrary[upgradeName.HarvestingII] = tempUpgrade;
                break;

            default:
                Debug.LogError("No upgradeName in upgradeTree");
                break;
            }
        }
        else
        {
            Debug.LogError("Cannot upgradeName " + upgrdName.ToString() + " not purchaseable");
        }
    }
Esempio n. 2
0
    //Check if upgrade is purchased
    public bool Check(upgradeName name)
    {
        bool unlocked = false;

        switch (name)
        {
        case upgradeName.HarvestingI:
            //Grab and return the state of unlock
            unlocked = upgradeLibrary[upgradeName.HarvestingI].isEnabled;
            break;

        case upgradeName.HarvestingII:
            //Grab and return the state of unlock
            unlocked = upgradeLibrary[upgradeName.HarvestingI].isEnabled;
            break;

        default: break;
        }
        return(unlocked);
    }