public void Clear() { if (ActorID != null) { ActorID.Clear(); } QingkungID = 0; }
public void Clear() { MonsterID = 0; if (ActorID != null) { ActorID.Clear(); } if (Pos != null) { Pos.Clear(); } }
public void Clear() { if (ActorID != null) { ActorID.Clear(); } if (Pos != null) { Pos.Clear(); } ActorType = 0; Type = 0; }
public void Clear() { if (ActorID != null) { ActorID.Clear(); } if (Pos != null) { Pos.Clear(); } ActorType = 0; if (Toward != null) { Toward.Clear(); } if (TargetActorID != null) { TargetActorID.Clear(); } }
public void Clear() { if (ActorID != null) { ActorID.Clear(); } if (RoleAttr != null) { for (int i = 0; i < RoleAttr.Count; ++i) { RoleAttr[i].Clear(); ReturnRoleAttrElement(RoleAttr[i]); } RoleAttr.Clear(); } if (OtherView != null) { OtherView.Clear(); } if (FactionID != null) { FactionID.Clear(); } }