Example #1
0
 public void Clear()
 {
     if (ActorID != null)
     {
         ActorID.Clear();
     }
     QingkungID = 0;
 }
Example #2
0
 public void Clear()
 {
     MonsterID = 0;
     if (ActorID != null)
     {
         ActorID.Clear();
     }
     if (Pos != null)
     {
         Pos.Clear();
     }
 }
Example #3
0
 public void Clear()
 {
     if (ActorID != null)
     {
         ActorID.Clear();
     }
     if (Pos != null)
     {
         Pos.Clear();
     }
     ActorType = 0;
     Type      = 0;
 }
Example #4
0
 public void Clear()
 {
     if (ActorID != null)
     {
         ActorID.Clear();
     }
     if (Pos != null)
     {
         Pos.Clear();
     }
     ActorType = 0;
     if (Toward != null)
     {
         Toward.Clear();
     }
     if (TargetActorID != null)
     {
         TargetActorID.Clear();
     }
 }
Example #5
0
 public void Clear()
 {
     if (ActorID != null)
     {
         ActorID.Clear();
     }
     if (RoleAttr != null)
     {
         for (int i = 0; i < RoleAttr.Count; ++i)
         {
             RoleAttr[i].Clear();
             ReturnRoleAttrElement(RoleAttr[i]);
         }
         RoleAttr.Clear();
     }
     if (OtherView != null)
     {
         OtherView.Clear();
     }
     if (FactionID != null)
     {
         FactionID.Clear();
     }
 }