public HandBehaviours(ActorBehavioursBase <ACType, ABB> abb, PropHandler ph) { propHandler = ph; this.abb = (ABB)abb; this.ac = abb.ac; muscleGroup = ph.attachedMuscleGroup; handMuscle = muscleGroup.muscles[muscleGroup.muscles.Length - 1]; }
public EnemyBodyBehaviours(ActorBehavioursBase <EnemyController, EnemyBehaviours> abb) : base(abb) { }
public BodyBehaviours(ActorBehavioursBase <ACType, ABB> abb) { this.abb = (ABB)abb; this.ac = abb.ac; }
public EnemyHandBehaviours(ActorBehavioursBase <EnemyController, EnemyBehaviours> abb, PropHandler ph) : base(abb, ph) { }