public void Detach() { if (ActiveWowObjectsWatchdog.Enabled) { ActiveWowObjectsWatchdog.Stop(); } if (IsWorldLoadedWatchdog.Enabled) { IsWorldLoadedWatchdog.Stop(); } }
public void StopObjectUpdates() => ActiveWowObjectsWatchdog.Stop();
public void StartObjectUpdates() => ActiveWowObjectsWatchdog.Start();