public void Detach()
 {
     if (ActiveWowObjectsWatchdog.Enabled)
     {
         ActiveWowObjectsWatchdog.Stop();
     }
     if (IsWorldLoadedWatchdog.Enabled)
     {
         IsWorldLoadedWatchdog.Stop();
     }
 }
 public void StopObjectUpdates() => ActiveWowObjectsWatchdog.Stop();
 public void StartObjectUpdates() => ActiveWowObjectsWatchdog.Start();