Esempio n. 1
0
 public override bool DoInteract(Character character)
 {
     Debug.Log(character.name + " interacting with " + this.name);
     if (CanInteract(character))
     {
         if (current == 0)
         {
             StartCoroutine(DoDrip(max));
             character.health.Suck(this.gameObject, damage);
             // hack to poke the death system
             if (character.health.Value <= 0)
             {
                 character.DoDamage(this.gameObject, 0);
             }
             if (activatedObject != null)
             {
                 activatedObject.SetActive(true);
             }
         }
         else
         {
             StartCoroutine(DoClear());
             character.health.Heal(this.gameObject, damage);
             if (activatedObject != null)
             {
                 activatedObject.SetActive(false);
             }
         }
         return(true);
     }
     else
     {
         return(false);
     }
 }
Esempio n. 2
0
    void Set(bool _value)
    {
        this.value = _value;
        if (!value)
        {
            DoDisable();
        }
        else
        {
            t = timer;
            DoEnable();
        }

        if (activatedObject != null)
        {
            activatedObject.SetActive(value);
        }
    }