private void OnTriggerEnter(Collider collision) { if (PlayerController.Instance.IsAttackStarted) { ActivatedObject activatedObj = collision.gameObject.GetComponent <ActivatedObject>(); if (activatedObj) { if (activatedObj.m_IsCanActivateBySword) { activatedObj.ActivateObject(); } } } }
public void setActiveObject(ActivatedObject obj) { this.activeObject = obj; }
public void resetActiveObject(ActivatedObject obj) { if(obj == activeObject) activeObject = null; }