private void OnTiggerExit(Collider col) { if (col.gameObject.tag == "ActivatedBox") { ActivatedAnimated _state = col.gameObject.GetComponent <ActivatedAnimated>(); if (_state.state == ACTIVATIONSTATE.OFF) { _state.state = ACTIVATIONSTATE.TURING_ON; } } }
void Start() { _activatedAnimated = GetComponent <ActivatedAnimated>(); UpdateEnergy(); }