Beispiel #1
0
 private void OnTiggerExit(Collider col)
 {
     if (col.gameObject.tag == "ActivatedBox")
     {
         ActivatedAnimated _state = col.gameObject.GetComponent <ActivatedAnimated>();
         if (_state.state == ACTIVATIONSTATE.OFF)
         {
             _state.state = ACTIVATIONSTATE.TURING_ON;
         }
     }
 }
Beispiel #2
0
 void Start()
 {
     _activatedAnimated = GetComponent <ActivatedAnimated>();
     UpdateEnergy();
 }