protected override void Start() { base.Start(); transform.localScale = new Vector3(0.2f, 0.2f, 0.2f); actionObjectMenu = MenuManager.Instance.ActionObjectMenuSceneEditor.gameObject.GetComponent <ActionObjectMenu>(); actionObjectMenuProjectEditor = MenuManager.Instance.ActionObjectMenuProjectEditor.gameObject.GetComponent <ActionObjectMenuProjectEditor>(); }
public void HideAllMenus() { if (ActionObjectMenuSceneEditor.CurrentState == SimpleSideMenu.State.Open) { ActionObjectMenuSceneEditor.Close(); } if (ActionObjectMenuProjectEditor.CurrentState == SimpleSideMenu.State.Open) { ActionObjectMenuProjectEditor.Close(); } if (ActionPointMenu.CurrentState == SimpleSideMenu.State.Open) { ActionPointMenu.Close(); } if (PuckMenu.CurrentState == SimpleSideMenu.State.Open) { PuckMenu.Close(); } if (ActionPointAimingMenu.CurrentState == SimpleSideMenu.State.Open) { ActionPointAimingMenu.Close(); } if (AddOrientationMenu.CurrentState == SimpleSideMenu.State.Open) { AddOrientationMenu.Close(); } if (AddJointsMenu.CurrentState == SimpleSideMenu.State.Open) { AddJointsMenu.Close(); } if (OrientationJointsDetailMenu.CurrentState == SimpleSideMenu.State.Open) { OrientationJointsDetailMenu.Close(); } }
protected virtual void Start() { actionObjectMenu = MenuManager.Instance.ActionObjectMenuSceneEditor.gameObject.GetComponent <ActionObjectMenu>(); actionObjectMenuProjectEditor = MenuManager.Instance.ActionObjectMenuProjectEditor.gameObject.GetComponent <ActionObjectMenuProjectEditor>(); }