public void Accept(GrammarLanguageVisitor visitor, AcceptMode mode) { if (mode == AcceptMode.Self) { visitor.Visit(this); } }
public void Accept(GrammarLanguageVisitor visitor, AcceptMode mode) { if (mode == AcceptMode.Self) visitor.Visit(this); if (mode == AcceptMode.Children) visitor.Dispatch<NodeMemberDeclaration>(Members); }
public void Accept(GrammarLanguageVisitor visitor, AcceptMode mode) { if (mode == AcceptMode.Self) visitor.Visit(this); if (mode == AcceptMode.Children) visitor.Dispatch<INamespaceMember>(Members); }
public void Accept(GrammarLanguageVisitor visitor, AcceptMode mode) { if (mode == AcceptMode.Self) { visitor.Visit(this); } if (mode == AcceptMode.Children) { visitor.Dispatch <INamespaceMember>(Members); } }
public void Accept(GrammarLanguageVisitor visitor, AcceptMode mode) { if (mode == AcceptMode.Self) { visitor.Visit(this); } if (mode == AcceptMode.Children) { visitor.Dispatch <NamespaceDeclaration>(Namespaces); } }
public FilterExtension() { Default = AcceptMode.Accept; }
public FilterExtension(AcceptMode defaultAcceptMode) { DefaultAcceptMode = defaultAcceptMode; }
public void Accept(GrammarLanguageVisitor visitor, AcceptMode mode) { if (mode == AcceptMode.Self) visitor.Visit(this); }
public OAuth1RestRequest(Uri resource, AcceptMode acceptMode, Encoding encoding) : base(resource, acceptMode, encoding) { }
public OAuth1RestRequest(Uri resource, AcceptMode acceptMode) : base(resource, acceptMode) { }
public OAuth1RestRequest(string resource, RequestMode requestMode, AcceptMode acceptMode) : base(resource, requestMode, acceptMode) { }
public OAuth1RestRequest(string resource, RequestMode requestMode, AcceptMode acceptMode, Encoding encoding) : base(resource, requestMode, acceptMode, encoding) { }
public ServerPlayAnswerHandshakePacket(AcceptMode acceptMode, Player[] players = null, GameServerSettings settings = null) { this.acceptMode = acceptMode; this.players = players; this.settings = settings; }