public static void BurnParticleOnRenderedTiles(AbstractParticleUnit unit) { SpriteRenderer.DrawNextFrame(unit.Content, unit.CurrentFrame, unit.CenterPosition, unit.Angle, gfxLevelMap); }
public static void RenderParticleOnCamera(AbstractParticleUnit unit, Vector cameraPosition) { SpriteRenderer.DrawNextFrame(unit.Content, unit.CurrentFrame, unit.CenterPosition, unit.Angle, cameraPosition, gfxCamera); }