void Movement() { if (abstractInput.GetHorAxis() < 0) { movementController.MoveHorizontal(-1); } if (abstractInput.GetHorAxis() > 0) { movementController.MoveHorizontal(1); } if (abstractInput.GetJumpDown()) { movementController.Jump(abstractInput.GetHorAxis(), abstractInput.GetVertAxis()); } if (abstractInput.GetFireDown()) { movementController.StartTargetting(); } if (abstractInput.GetFireUp()) { movementController.StopTargetting(); } }