void Movement()
 {
     if (abstractInput.GetHorAxis() < 0)
     {
         movementController.MoveHorizontal(-1);
     }
     if (abstractInput.GetHorAxis() > 0)
     {
         movementController.MoveHorizontal(1);
     }
     if (abstractInput.GetJumpDown())
     {
         movementController.Jump(abstractInput.GetHorAxis(), abstractInput.GetVertAxis());
     }
     if (abstractInput.GetFireDown())
     {
         movementController.StartTargetting();
     }
     if (abstractInput.GetFireUp())
     {
         movementController.StopTargetting();
     }
 }