// Start is called before the first frame update
    void Start()
    {
        if (this.gameObject.GetComponent <PhotonView>().IsMine)
        {
            chargeMeter = GameObject.FindGameObjectWithTag("ChargeMeter").GetComponent <AbilityChargeMeter>();
            chargeMeter.InitizalizeMeter(this);
        }

        jumpAbility     = GetComponent <JumpAbility>();
        teleportAbility = GetComponent <TeleportAbility>();

        carRigidbody = this.GetComponent <Rigidbody>();

        networkCharacter = GetComponent <NetworkCharacter>();
    }
    void Start()
    {
        pView    = GetComponent <PhotonView>();
        thisBody = GetComponent <Rigidbody>();

        chargeMeter = GameObject.FindGameObjectWithTag("ChargeMeter").GetComponent <AbilityChargeMeter>();

        int carChoice = (int)PhotonNetwork.LocalPlayer.CustomProperties["carChoice"];

        if (carChoice < 2)
        {
            isHeavy = true;
        }

        thisCar = this.GetComponent <Car>();
    }