public override void Initialize() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) equipItemInfo = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>().selectEquipData; Transform val = SetPrefab((Enum)UI.OBJ_ABILITY_LIST_ROOT, "AbilityChangeAbilityList"); abilityList = val.get_gameObject().AddComponent <AbilityChangeAbilityList>(); abilityList.uiVisible = true; SetLabelText((Enum)UI.STR_DECISION_REFLECT, base.sectionData.GetText("STR_DECISION")); SetLabelText((Enum)UI.STR_LIST_REFLECT, base.sectionData.GetText("STR_LIST")); base.Initialize(); }
public override void Initialize() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) equipItemInfo = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>().selectEquipData; Transform val = SetPrefab((Enum)UI.OBJ_ABILITY_LIST_ROOT, "AbilityChangeAbilityList"); abilityList = val.get_gameObject().AddComponent <AbilityChangeAbilityList>(); abilityList.uiVisible = true; SetRenderEquipModel((Enum)UI.TEX_MODEL, equipItemInfo.tableID, MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex, -1, 1f); SetLabelText((Enum)UI.STR_NEXT_REFLECT, base.sectionData.GetText("STR_NEXT")); ResetTween((Enum)UI.OBJ_DELAY_2, 0); MonoBehaviourSingleton <UIAnnounceBand> .I.isWait = false; SetFullScreenButton((Enum)UI.BTN_TAP_FULL_SCREEN); m_isFirstOpen = true; base.Initialize(); }