Esempio n. 1
0
    public override void Initialize()
    {
        //IL_0029: Unknown result type (might be due to invalid IL or missing references)
        equipItemInfo = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>().selectEquipData;

        Transform val = SetPrefab((Enum)UI.OBJ_ABILITY_LIST_ROOT, "AbilityChangeAbilityList");

        abilityList           = val.get_gameObject().AddComponent <AbilityChangeAbilityList>();
        abilityList.uiVisible = true;
        SetLabelText((Enum)UI.STR_DECISION_REFLECT, base.sectionData.GetText("STR_DECISION"));
        SetLabelText((Enum)UI.STR_LIST_REFLECT, base.sectionData.GetText("STR_LIST"));
        base.Initialize();
    }
    public override void Initialize()
    {
        //IL_0029: Unknown result type (might be due to invalid IL or missing references)
        equipItemInfo = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>().selectEquipData;

        Transform val = SetPrefab((Enum)UI.OBJ_ABILITY_LIST_ROOT, "AbilityChangeAbilityList");

        abilityList           = val.get_gameObject().AddComponent <AbilityChangeAbilityList>();
        abilityList.uiVisible = true;
        SetRenderEquipModel((Enum)UI.TEX_MODEL, equipItemInfo.tableID, MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex, -1, 1f);
        SetLabelText((Enum)UI.STR_NEXT_REFLECT, base.sectionData.GetText("STR_NEXT"));
        ResetTween((Enum)UI.OBJ_DELAY_2, 0);
        MonoBehaviourSingleton <UIAnnounceBand> .I.isWait = false;
        SetFullScreenButton((Enum)UI.BTN_TAP_FULL_SCREEN);
        m_isFirstOpen = true;
        base.Initialize();
    }