void Update() { for (int i = 0; i < ObjectManager.Instance.redEnemy.Length; i++) { if (Aabb.Colliding(ObjectManager.Instance.player, ObjectManager.Instance.redEnemy[i])) { transform.position = new Vector2(0, -9.56f); } } if (Aabb.Colliding(ObjectManager.Instance.player, ObjectManager.Instance.door)) { Debug.Log("p"); transform.position = new Vector2(0, -9.56f); LevelManager.myLevelManager.LoadNextLevel(); } for (int j = 0; j < ObjectManager.Instance.walls.Length; j++) { if (Aabb.Colliding(ObjectManager.Instance.player, ObjectManager.Instance.walls[j])) { Debug.Log("p"); //transform.position = new Vector2(0, -9.56f); } } }