private void InitWindow() { _selectedPrefabLayer = TryFindSelectedLayer(Selection.activeGameObject); //Prevent default behavior from Unitys current selected tool (like translation etc.): Tools.current = Tool.View; }
private void OnGUI() { _selectedPrefabLayer = (APP2DLayer)EditorGUILayout.ObjectField("PrefabLayer:", _selectedPrefabLayer, typeof(APP2DLayer), true); _toolType = (PP2DToolType)EditorGUILayout.EnumPopup("ToolType", _toolType); }