Beispiel #1
0
 private void InitWindow()
 {
     _selectedPrefabLayer = TryFindSelectedLayer(Selection.activeGameObject);
     //Prevent default behavior from Unitys current selected tool (like translation etc.):
     Tools.current = Tool.View;
 }
Beispiel #2
0
 private void OnGUI()
 {
     _selectedPrefabLayer = (APP2DLayer)EditorGUILayout.ObjectField("PrefabLayer:", _selectedPrefabLayer, typeof(APP2DLayer), true);
     _toolType            = (PP2DToolType)EditorGUILayout.EnumPopup("ToolType", _toolType);
 }