Esempio n. 1
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    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    //{
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        AIStateMachine stateMachine = animator.GetComponent <AIStateMachine>();

        if (stateMachine != null)
        {
            stateMachine.TerminateAllAttacks();
        }
    }