private void Start() { SetupStates(); _rb = GetComponent <Rigidbody2D>(); _listener = GetComponent <AIListener>(); }
private void OnCollisionEnter(Collision collision) { float relVelSquared = collision.relativeVelocity.sqrMagnitude; if (relVelSquared >= _velocityLowerThreshold * _velocityLowerThreshold) { relVelSquared /= 3.0f; Debug.Log("Alerting brains within " + relVelSquared + " units"); Collider[] nearby = Physics.OverlapSphere(transform.position, relVelSquared); foreach (Collider c in nearby) { AIListener ears = c.GetComponent <AIListener>(); if (ears) { ears.Alert(transform.position, 0); Debug.Log("Alerting " + ears.name); } } } }