// Use this for initialization void Start() { node = gameObject.GetComponent<Node>(); aIFlower = gameObject.GetComponent<AIFlower>(); spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer.color = currentColor; ChangeColorRandom(); }
// Use this for initialization void Start() { node = gameObject.GetComponent<Node>(); aIFlower = gameObject.GetComponent<AIFlower>(); spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer.color = currentColor; ChangeColorRandom(); if (isGlowingFlower) { glowingLight = gameObject.transform.GetChild(0).GetComponent<Light>(); } }