// Use this for initialization
    void Start()
    {
        node = gameObject.GetComponent<Node>();
        aIFlower = gameObject.GetComponent<AIFlower>();

        spriteRenderer = GetComponent<SpriteRenderer>();
        spriteRenderer.color = currentColor;

        ChangeColorRandom();
    }
Ejemplo n.º 2
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    // Use this for initialization
    void Start()
    {
        node = gameObject.GetComponent<Node>();
        aIFlower = gameObject.GetComponent<AIFlower>();

        spriteRenderer = GetComponent<SpriteRenderer>();
        spriteRenderer.color = currentColor;

        ChangeColorRandom();

        if (isGlowingFlower)
        {
            glowingLight = gameObject.transform.GetChild(0).GetComponent<Light>();
        }
    }