protected override void DoEffect(PlayerController user) { base.DoEffect(user); AkSoundEngine.PostEvent("Play_BOSS_doormimic_turn_01", base.gameObject); AIActor nearestEnemy = this.GetNearestEnemy(); nearestEnemy.Mount(user, tk2dBaseSprite.Anchor.UpperCenter, tk2dBaseSprite.Anchor.LowerCenter, EnemyWorks.MountedBehaviour.LayeringType.ABOVE, 1.5f); if (nearestEnemy.behaviorSpeculator != null) { nearestEnemy.behaviorSpeculator.Stun(1f); } this.m_currentlyHeldEnemy = nearestEnemy; }